Designer Notes
En podcast av Idle Thumbs
Kategorier:
86 Avsnitt
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Designer Notes 86: Anton Strenger
Publicerades: 2024-11-04 -
Designer Notes 85: Zach Barth - Part 2
Publicerades: 2024-09-29 -
Designer Notes 84: Zach Barth - Part 1
Publicerades: 2024-08-31 -
Designer Notes 83: Mitch Lasky - Part 2
Publicerades: 2024-06-06 -
Designer Notes 82: Mitch Lasky - Part 1
Publicerades: 2024-05-06 -
Designer Notes 81: Jake Solomon - Part 2
Publicerades: 2024-04-11 -
Designer Notes 80: Jake Solomon - Part 1
Publicerades: 2023-12-05 -
Designer Notes 79: Trent Kusters - Part 2
Publicerades: 2023-10-09 -
Designer Notes 78: Trent Kusters - Part 1
Publicerades: 2023-09-25 -
Designer Notes 77: Cole Wehrle
Publicerades: 2023-08-14 -
Designer Notes 76: Tanya Short
Publicerades: 2023-06-23 -
Designer Notes 75: Moonbreaker
Publicerades: 2023-05-03 -
Designer Notes 74: Charlie Cleveland
Publicerades: 2023-04-13 -
Designer Notes 73: Liz England
Publicerades: 2023-03-15 -
Designer Notes 72: Harvey Smith
Publicerades: 2023-01-10 -
Designer Notes 71: Matthew Davis
Publicerades: 2022-11-29 -
Designer Notes 70: Justin Ma
Publicerades: 2022-10-09 -
Designer Notes 69: Chris Delay - Part 2
Publicerades: 2022-08-15 -
Designer Notes 68: Chris DeLay - Part 1
Publicerades: 2022-06-27 -
Designer Notes 67: Old World
Publicerades: 2022-05-18
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.