Furidashi Game Design Academy
En podcast av Nicholas Theisen - Torsdagar
147 Avsnitt
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74. Narrative Systems (Teaser)
Publicerades: 2022-07-11 -
73. System[s] Shock
Publicerades: 2022-07-04 -
72. Meaningful Mechanics, Meaningful Choices (Teaser)
Publicerades: 2022-06-27 -
71. Designing UrbanPlan
Publicerades: 2022-06-20 -
70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)
Publicerades: 2022-06-13 -
69. Aesthetics & Storytelling w/ Ze and Nim!
Publicerades: 2022-06-06 -
68. Mechanics III: Action Economy (Teaser)
Publicerades: 2022-05-30 -
67. Adventures in Management: Backpack Hero
Publicerades: 2022-05-23 -
66. Finding Peace in 4X Games (Teaser)
Publicerades: 2022-05-16 -
65. Gameplay Loops & Emergent Narrative
Publicerades: 2022-05-09 -
64. Furidashi After Dark: The Mercenary Experience (Teaser)
Publicerades: 2022-05-02 -
63. Tabletop Design: Social Mechanics
Publicerades: 2022-04-25 -
62. Making Something True w/ Square Weasel Studio (Teaser)
Publicerades: 2022-04-18 -
61. Interview w/ Square Weasel Studio
Publicerades: 2022-04-11 -
60. Tabletop Design: Game Types (Teaser)
Publicerades: 2022-04-04 -
59. Tabletop Design: Taking Turns
Publicerades: 2022-03-28 -
58. Mechanics II - Mechanics vs. Systems (Teaser)
Publicerades: 2022-03-21 -
57. Order from RNG
Publicerades: 2022-03-14 -
56. Mechanics I - What Are Mechanics? (Teaser)
Publicerades: 2022-03-07 -
55. Narrative Mechanics in Disco Elysium
Publicerades: 2022-02-28
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.