Furidashi Game Design Academy
En podcast av Nicholas Theisen - Torsdagar
147 Avsnitt
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93. Same As It Ever Was - Year End Special Pt. 1
Publicerades: 2022-11-28 -
UNLOCKED! 41. Furidashi Behind the Scenes
Publicerades: 2022-11-21 -
92. Ludonarrative Harmony?
Publicerades: 2022-11-14 -
91. VR Failing
Publicerades: 2022-11-07 -
90. Subjective Progression
Publicerades: 2022-10-31 -
89. Accessing Super Smash Bros.
Publicerades: 2022-10-24 -
88. Combat Encounters
Publicerades: 2022-10-17 -
87. Combat as Narrative
Publicerades: 2022-10-10 -
86. Learning Thru Immersion
Publicerades: 2022-10-03 -
85. The Immersion Spectrum
Publicerades: 2022-09-26 -
84. Hard and Soft World Building
Publicerades: 2022-09-19 -
83. World Building in Game Design
Publicerades: 2022-09-12 -
82. Progression Is [Not] Narrative (Teaser)
Publicerades: 2022-09-05 -
81. Player Narrative vs. Game Narrative
Publicerades: 2022-08-29 -
80. Storytelling Through Gameplay (Teaser)
Publicerades: 2022-08-22 -
79. The ”What” of Video Game Storytelling
Publicerades: 2022-08-15 -
78. Narrative vs. Progression (Teaser)
Publicerades: 2022-08-08 -
77. Narrative Delivery in Video Games
Publicerades: 2022-08-01 -
76. MDA: Games As Commodities? (Teaser)
Publicerades: 2022-07-25 -
75. Mechanics, Dynamics, Aesthetics
Publicerades: 2022-07-18
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.