147 Avsnitt

  1. 93. Same As It Ever Was - Year End Special Pt. 1

    Publicerades: 2022-11-28
  2. UNLOCKED! 41. Furidashi Behind the Scenes

    Publicerades: 2022-11-21
  3. 92. Ludonarrative Harmony?

    Publicerades: 2022-11-14
  4. 91. VR Failing

    Publicerades: 2022-11-07
  5. 90. Subjective Progression

    Publicerades: 2022-10-31
  6. 89. Accessing Super Smash Bros.

    Publicerades: 2022-10-24
  7. 88. Combat Encounters

    Publicerades: 2022-10-17
  8. 87. Combat as Narrative

    Publicerades: 2022-10-10
  9. 86. Learning Thru Immersion

    Publicerades: 2022-10-03
  10. 85. The Immersion Spectrum

    Publicerades: 2022-09-26
  11. 84. Hard and Soft World Building

    Publicerades: 2022-09-19
  12. 83. World Building in Game Design

    Publicerades: 2022-09-12
  13. 82. Progression Is [Not] Narrative (Teaser)

    Publicerades: 2022-09-05
  14. 81. Player Narrative vs. Game Narrative

    Publicerades: 2022-08-29
  15. 80. Storytelling Through Gameplay (Teaser)

    Publicerades: 2022-08-22
  16. 79. The ”What” of Video Game Storytelling

    Publicerades: 2022-08-15
  17. 78. Narrative vs. Progression (Teaser)

    Publicerades: 2022-08-08
  18. 77. Narrative Delivery in Video Games

    Publicerades: 2022-08-01
  19. 76. MDA: Games As Commodities? (Teaser)

    Publicerades: 2022-07-25
  20. 75. Mechanics, Dynamics, Aesthetics

    Publicerades: 2022-07-18

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Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.

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