Designer Notes
En podcast av Idle Thumbs
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86 Avsnitt
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Designer Notes 26: Sid Meier - Part 4
Publicerades: 2017-05-06 -
Designer Notes 25: Sid Meier - Part 3
Publicerades: 2017-02-23 -
Designer Notes 24: Sid Meier - Part 2
Publicerades: 2016-11-23 -
Designer Notes 23: Sid Meier - Part 1
Publicerades: 2016-10-25 -
Designer Notes 22: Amy Hennig - Part 2
Publicerades: 2016-10-04 -
Designer Notes 21: Amy Hennig - Part 1
Publicerades: 2016-09-20 -
Designer Notes 20: Liz Ryerson
Publicerades: 2016-08-04 -
Designer Notes 19: Louis Castle
Publicerades: 2016-06-15 -
Designer Notes 18: Offworld Trading Company
Publicerades: 2016-05-06 -
Designer Notes 17: Ananda Gupta
Publicerades: 2016-04-01 -
Designer Notes 16: Tyriq Plummer
Publicerades: 2016-02-15 -
Designer Notes 15: Nels Anderson
Publicerades: 2016-01-19 -
Designer Notes 14: Mark Herman
Publicerades: 2015-12-21 -
Designer Notes 13: Jamie Cheng
Publicerades: 2015-11-13 -
Designer Notes 12: Davey Wreden
Publicerades: 2015-10-15 -
Designer Notes 11: Chris Avellone
Publicerades: 2015-09-09 -
Designer Notes 10: Nina Freeman
Publicerades: 2015-08-05 -
Designer Notes 9: Bruce Shelley
Publicerades: 2015-06-26 -
Designer Notes 8: Daniel Benmergui
Publicerades: 2015-06-08 -
Designer Notes 7: Brad Muir
Publicerades: 2015-05-04
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.