Designer Notes

En podcast av Idle Thumbs

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86 Avsnitt

  1. Designer Notes 26: Sid Meier - Part 4

    Publicerades: 2017-05-06
  2. Designer Notes 25: Sid Meier - Part 3

    Publicerades: 2017-02-23
  3. Designer Notes 24: Sid Meier - Part 2

    Publicerades: 2016-11-23
  4. Designer Notes 23: Sid Meier - Part 1

    Publicerades: 2016-10-25
  5. Designer Notes 22: Amy Hennig - Part 2

    Publicerades: 2016-10-04
  6. Designer Notes 21: Amy Hennig - Part 1

    Publicerades: 2016-09-20
  7. Designer Notes 20: Liz Ryerson

    Publicerades: 2016-08-04
  8. Designer Notes 19: Louis Castle

    Publicerades: 2016-06-15
  9. Designer Notes 18: Offworld Trading Company

    Publicerades: 2016-05-06
  10. Designer Notes 17: Ananda Gupta

    Publicerades: 2016-04-01
  11. Designer Notes 16: Tyriq Plummer

    Publicerades: 2016-02-15
  12. Designer Notes 15: Nels Anderson

    Publicerades: 2016-01-19
  13. Designer Notes 14: Mark Herman

    Publicerades: 2015-12-21
  14. Designer Notes 13: Jamie Cheng

    Publicerades: 2015-11-13
  15. Designer Notes 12: Davey Wreden

    Publicerades: 2015-10-15
  16. Designer Notes 11: Chris Avellone

    Publicerades: 2015-09-09
  17. Designer Notes 10: Nina Freeman

    Publicerades: 2015-08-05
  18. Designer Notes 9: Bruce Shelley

    Publicerades: 2015-06-26
  19. Designer Notes 8: Daniel Benmergui

    Publicerades: 2015-06-08
  20. Designer Notes 7: Brad Muir

    Publicerades: 2015-05-04

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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