Design Doc
En podcast av Hannah Shaffer and Evan Rowland - Onsdagar
96 Avsnitt
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The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)
Publicerades: 2024-09-04 -
Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride
Publicerades: 2024-08-21 -
Designing a Spooky Game (Part 2): The Setting
Publicerades: 2024-08-07 -
Designing a Spooky Game (Part 1): The Brainstorm
Publicerades: 2024-07-25 -
The Founder Olympics
Publicerades: 2024-06-27 -
Our Best Design Doc Ideas
Publicerades: 2024-06-03 -
The Taste Talent Gap
Publicerades: 2024-05-03 -
Adapting a Text
Publicerades: 2024-04-11 -
Working around a Job
Publicerades: 2024-03-20 -
Obsessions
Publicerades: 2024-02-21 -
Better Never Than Late?
Publicerades: 2024-01-11 -
Designing Alone, but Not Lonely
Publicerades: 2023-12-18 -
Design Session: What Makes a Good Solo RPG?
Publicerades: 2023-11-15 -
Will We Ever Finish Questlandia 2?
Publicerades: 2023-10-24 -
The Liminal Spaces of Six Flags
Publicerades: 2023-09-26 -
"People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)
Publicerades: 2023-08-24 -
Old Sturbridge Village
Publicerades: 2023-07-28 -
Founder Energy
Publicerades: 2023-07-05 -
Fish People
Publicerades: 2023-06-06 -
Focusing on Focus
Publicerades: 2023-05-10
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
