96 Avsnitt

  1. The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)

    Publicerades: 2024-09-04
  2. Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride

    Publicerades: 2024-08-21
  3. Designing a Spooky Game (Part 2): The Setting

    Publicerades: 2024-08-07
  4. Designing a Spooky Game (Part 1): The Brainstorm

    Publicerades: 2024-07-25
  5. The Founder Olympics

    Publicerades: 2024-06-27
  6. Our Best Design Doc Ideas

    Publicerades: 2024-06-03
  7. The Taste Talent Gap

    Publicerades: 2024-05-03
  8. Adapting a Text

    Publicerades: 2024-04-11
  9. Working around a Job

    Publicerades: 2024-03-20
  10. Obsessions

    Publicerades: 2024-02-21
  11. Better Never Than Late?

    Publicerades: 2024-01-11
  12. Designing Alone, but Not Lonely

    Publicerades: 2023-12-18
  13. Design Session: What Makes a Good Solo RPG?

    Publicerades: 2023-11-15
  14. Will We Ever Finish Questlandia 2?

    Publicerades: 2023-10-24
  15. The Liminal Spaces of Six Flags

    Publicerades: 2023-09-26
  16. "People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)

    Publicerades: 2023-08-24
  17. Old Sturbridge Village

    Publicerades: 2023-07-28
  18. Founder Energy

    Publicerades: 2023-07-05
  19. Fish People

    Publicerades: 2023-06-06
  20. Focusing on Focus

    Publicerades: 2023-05-10

2 / 5

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

Visit the podcast's native language site