96 Avsnitt

  1. The Game Takes Shape

    Publicerades: 2025-06-18
  2. The Rules Tell a Story

    Publicerades: 2025-06-04
  3. Epilogues in Games

    Publicerades: 2025-05-21
  4. Balancing the Pendulum

    Publicerades: 2025-05-07
  5. Now You're the Bad Guy

    Publicerades: 2025-04-23
  6. Don’t Stop Making Art! (Feat. Joshua A.C. Newman)

    Publicerades: 2025-04-09
  7. It’s My Playtest and I’ll Cry If I Want To

    Publicerades: 2025-03-26
  8. Pacing

    Publicerades: 2025-03-12
  9. Insights and Secrets

    Publicerades: 2025-02-26
  10. Rewards and Prizes

    Publicerades: 2025-02-12
  11. The Art of Perfect Art

    Publicerades: 2025-01-29
  12. What Makes a Good Playtest?

    Publicerades: 2025-01-15
  13. When Mechanics Don't Match

    Publicerades: 2024-12-25
  14. Going Places! (or, Navigation Mechanics in Games)

    Publicerades: 2024-12-11
  15. A Moment of Rest

    Publicerades: 2024-11-27
  16. Finding Community Again

    Publicerades: 2024-11-13
  17. Levels of Doneness

    Publicerades: 2024-10-29
  18. Judging a Book by Its Cover

    Publicerades: 2024-10-16
  19. The Ideas You'll Be Buried With

    Publicerades: 2024-10-02
  20. Designing a Spooky Game (Part 4): Finally, the Playtest

    Publicerades: 2024-09-18

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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