Design Doc
En podcast av Hannah Shaffer and Evan Rowland - Onsdagar
96 Avsnitt
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The Game Takes Shape
Publicerades: 2025-06-18 -
The Rules Tell a Story
Publicerades: 2025-06-04 -
Epilogues in Games
Publicerades: 2025-05-21 -
Balancing the Pendulum
Publicerades: 2025-05-07 -
Now You're the Bad Guy
Publicerades: 2025-04-23 -
Don’t Stop Making Art! (Feat. Joshua A.C. Newman)
Publicerades: 2025-04-09 -
It’s My Playtest and I’ll Cry If I Want To
Publicerades: 2025-03-26 -
Pacing
Publicerades: 2025-03-12 -
Insights and Secrets
Publicerades: 2025-02-26 -
Rewards and Prizes
Publicerades: 2025-02-12 -
The Art of Perfect Art
Publicerades: 2025-01-29 -
What Makes a Good Playtest?
Publicerades: 2025-01-15 -
When Mechanics Don't Match
Publicerades: 2024-12-25 -
Going Places! (or, Navigation Mechanics in Games)
Publicerades: 2024-12-11 -
A Moment of Rest
Publicerades: 2024-11-27 -
Finding Community Again
Publicerades: 2024-11-13 -
Levels of Doneness
Publicerades: 2024-10-29 -
Judging a Book by Its Cover
Publicerades: 2024-10-16 -
The Ideas You'll Be Buried With
Publicerades: 2024-10-02 -
Designing a Spooky Game (Part 4): Finally, the Playtest
Publicerades: 2024-09-18
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
