Building Better Games
En podcast av Benjamin Carcich - Tisdagar
106 Avsnitt
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E66: How to Optimize Game Development with Patric Palm, Founder of Favro
Publicerades: 2024-07-02 -
E65: How To Do Game Design During Ideation with Greg Street
Publicerades: 2024-06-18 -
E64: Why Estimation In Game Dev Is So Hard
Publicerades: 2024-06-04 -
E63: People, Products, And Playtests: Staying Connected To Your Players (Republish of Episode 1)
Publicerades: 2024-05-21 -
E62: What Leadership Skills Matter Most in Game Development?
Publicerades: 2024-05-07 -
EP61: How to Get Promoted in Game Dev
Publicerades: 2024-04-23 -
EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations
Publicerades: 2024-04-09 -
EP59: Should You Be a Servant Leader in Game Development?
Publicerades: 2024-03-26 -
EP58 Why Your Favorite Games Are Getting More Expensive to Make
Publicerades: 2024-03-12 -
EP57 Addressing the Real Issues of Today's Games Industry
Publicerades: 2024-02-27 -
E56 Solving Despair and Burnout in Game Development with Greg Street
Publicerades: 2024-02-13 -
E55 How to fix the Friction Between Creative Directors & Producers
Publicerades: 2024-02-06 -
E54 How to Design for Live Service Games w/ Head of League of Legends Andrei Van Roon
Publicerades: 2024-01-16 -
E53 How Often Should You Release in Game Dev with Josh Thaler
Publicerades: 2024-01-02 -
E52 How to do User Research in Game Dev with Steve Bromley
Publicerades: 2023-12-19 -
E51 How to Spot a Great Product Manager with Paul Gebel
Publicerades: 2023-12-05 -
E50 How to Launch a Live Service Game with Serge Knystautas
Publicerades: 2023-11-21 -
E49 How to Solve Communication Problems at Your Game Studio
Publicerades: 2023-11-07 -
E48 Why Agility in Game Dev Is Failing Your Team
Publicerades: 2023-10-24 -
E47 The 3 Skills You Need to be a World-Class Game Producer
Publicerades: 2023-10-10
Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better at it together. Your team and your players will thank you.
