679 Avsnitt

  1. Episode 58: Product Line Engineering Pt. 2

    Publicerades: 2007-06-06
  2. Episode 57: Compile-Time Metaprogramming

    Publicerades: 2007-05-27
  3. Episode 56: Sensor Networks

    Publicerades: 2007-05-17
  4. Episode 55: Refactoring Pt. 2

    Publicerades: 2007-05-07
  5. Episode 54: Interview Frank Buschmann

    Publicerades: 2007-04-27
  6. Episode 53: Product Line Engineering Pt. 1

    Publicerades: 2007-04-17
  7. Episode 52: DSL Development in Ruby

    Publicerades: 2007-04-07
  8. Episode 51: Design By Contract

    Publicerades: 2007-03-28
  9. Episode 50: Announcements and Requests

    Publicerades: 2007-03-22
  10. Episode 49: Dynamic Languages for Static Minds

    Publicerades: 2007-03-18
  11. Episode 48: Interview Dragos Manolescua

    Publicerades: 2007-03-08
  12. Episode 47: Interview Grady Booch

    Publicerades: 2007-02-26
  13. Episode 46: Refactoring Pt. 1

    Publicerades: 2007-02-16
  14. Episode 45: Round Table on Ultra Large Scale Systems

    Publicerades: 2007-02-06
  15. Episode 44: Interview Brian Goetz and David Holmes

    Publicerades: 2007-01-27
  16. Episode 43: eXtreme Programming Pt.2

    Publicerades: 2007-01-17
  17. Episode 42: Interview Gregor Hohpe

    Publicerades: 2007-01-07
  18. Episode 41: Architecture Patterns (Architecture Pt. 4)

    Publicerades: 2006-12-27
  19. Episode 40: Interview Werner Vogels

    Publicerades: 2006-12-16
  20. Episode 39: Interview Steve Vinoski

    Publicerades: 2006-12-06

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Software Engineering Radio is a podcast targeted at the professional software developer. The goal is to be a lasting educational resource, not a newscast. SE Radio covers all topics software engineering. Episodes are either tutorials on a specific topic, or an interview with a well-known character from the software engineering world. All SE Radio episodes are original content — we do not record conferences or talks given in other venues. Each episode comprises two speakers to ensure a lively listening experience. SE Radio is brought to you by the IEEE Computer Society and IEEE Software magazine.

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