Role Playing Public Radio
En podcast av Ross Payton
423 Avsnitt
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RPPR Episode 166: Cool Villain Ideas
Publicerades: 2019-04-15 -
RPPR Episode 165: The Importance of Gear in RPGs
Publicerades: 2019-03-18 -
RPPR Episode 164: Railroading Off the Cliff
Publicerades: 2019-02-23 -
RPPR Episode 163: Scum and Villainy and PAX South 2019
Publicerades: 2019-02-01 -
Patreon Preview Episode 2: Bandersnatch and D&D Wrestling
Publicerades: 2019-01-29 -
Designing Tabletop Games Through Failure Panel at PAX South 2019
Publicerades: 2019-01-22 -
RPPR Episode 162: 2018 Year in Review
Publicerades: 2018-12-22 -
Queer Experiences Panel at Gen Con 2018
Publicerades: 2018-12-17 -
Patreon Preview Episode 1: Video Game Movies and Payday 2
Publicerades: 2018-12-13 -
RPPR Episode 161: Eclipse Phase Second Edition Character Creation
Publicerades: 2018-11-22 -
RPPR Episode 160: Beachside Bases OR How to Create a Base for Base Raiders
Publicerades: 2018-10-22 -
Game Designer Workshop Episode 19: Ruin, Derail, and Slingstone
Publicerades: 2018-09-20 -
RPPR Episode 159: The Witcher RPG Breakdown
Publicerades: 2018-09-14 -
RPPR Live at Gen Con 2018
Publicerades: 2018-08-29 -
RPPR Episode 158: Gen Con 2018 Wrap Up
Publicerades: 2018-08-16 -
Game Design Workshop Panel at Gen Con 2018
Publicerades: 2018-08-08 -
Interview with Tracy Barnett on Iron Edda Accelerated
Publicerades: 2018-07-28 -
RPPR Episode 157: Our Pre Gen Con 2018 Show
Publicerades: 2018-07-19 -
Interview with John Scott Tynes on Delta Green: The Labyrinth
Publicerades: 2018-07-15 -
RPPR Episode 156: Origins 2018 Wrap Up
Publicerades: 2018-06-20
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.
