Role Playing Public Radio
En podcast av Ross Payton
423 Avsnitt
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Pixel 2 Paper: Quake 1 Part 1 – Retrospective
Publicerades: 2021-11-21 -
Episode 187: Red Markets – Cooper County War campaign post-mortem
Publicerades: 2021-11-07 -
RPPR After Hours Bonus Episode: The Created
Publicerades: 2021-10-22 -
Interview with Pete Petrusha on Chew the RPG
Publicerades: 2021-10-15 -
Episode 186: Wiretapping and Labor Organizing – Scenario Workshop
Publicerades: 2021-09-22 -
Preview of After Hours Episode 74: Ninjas and Superspies Part 1
Publicerades: 2021-09-10 -
Episode 185: Long Term Gaming Groups
Publicerades: 2021-08-25 -
After Hours: Judge’s Guild: Inferno – Part 1
Publicerades: 2021-07-06 -
RPPR Episode 184: Vtubers and Tabletop RPGs in Japan
Publicerades: 2021-06-21 -
Game Designer Workshop: Caleb Stokes on Fae’s Anatomy
Publicerades: 2021-05-28 -
Ludonarrative Dissidents: Apocalypse World – Episode 0
Publicerades: 2021-05-19 -
Game Designer Workshop: Jeff Barber on Blue Planet Recontact
Publicerades: 2021-04-13 -
RPPR Episode 183: Delta Green Impossible Landscapes and Dead Channels
Publicerades: 2021-02-26 -
RPPR Episode 182: One Page Games
Publicerades: 2021-01-15 -
RPPR Episode 181: Now 5e Compatible! (Or not)
Publicerades: 2020-11-30 -
RPPR After Hours: The Road to Rio and Terry the Mutazoid
Publicerades: 2020-10-26 -
RPPR Episode 180: Deep Red and Interpreting Clues
Publicerades: 2020-10-09 -
Game Designer Workshop: Slingstone and Night Clerk Zine
Publicerades: 2020-08-24 -
RPPR Episode 179: Blades in the Dark
Publicerades: 2020-08-04 -
RPPR Episode 178: Heists 101
Publicerades: 2020-06-29
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.
