423 Avsnitt

  1. Putting More History in Your Story at Gencon 2013

    Publicerades: 2014-01-17
  2. RPPR Episode 96: Conversion Conversation

    Publicerades: 2014-01-07
  3. RPPR Episode 95: Historical Histronics

    Publicerades: 2013-12-05
  4. Gencon 2013 Interviews – Part 1

    Publicerades: 2013-11-23
  5. RPPR Episode 94: Scenari-NO 2 – Electric Boogaloo

    Publicerades: 2013-11-07
  6. RPPR Episode 93: Better Homes and Bodies

    Publicerades: 2013-10-21
  7. Game Designer Workshop Episode 2: Research

    Publicerades: 2013-10-07
  8. Interview with Mike Olson – Strange FATE and Atomic Robo RPG designer

    Publicerades: 2013-10-02
  9. RPPR Episode 92: Setting Not Included

    Publicerades: 2013-09-21
  10. Game Designer Workshop Episode 1: Concept

    Publicerades: 2013-09-03
  11. RPPR Episode 91: Gen Con 2013 Wrapup

    Publicerades: 2013-08-24
  12. RPPR Episode 90: Theater of the Mind

    Publicerades: 2013-08-07
  13. RPPR Episode 89: Scenari-NO

    Publicerades: 2013-07-11
  14. RPPR Episode 88: Heroes of New Arcadia Post Mortem Round Table Discussion

    Publicerades: 2013-06-27
  15. RPPR Episode 87: Fantasy with a Horror Chaser

    Publicerades: 2013-06-09
  16. RPPR Episode 86: Know Evil Post Mortem

    Publicerades: 2013-05-01
  17. RPPR Episode 85: We Three Games

    Publicerades: 2013-04-10
  18. Interview with Micah Wedemeyer of Obsidian Portal

    Publicerades: 2013-03-29
  19. RPPR Episode 84: Murphy Rules

    Publicerades: 2013-03-06
  20. RPPR Episode 83: Maps and Legends

    Publicerades: 2013-02-06

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.

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