142 Avsnitt

  1. 69. When Writing Is Too Videogamey

    Publicerades: 2021-07-17
  2. 68. The Future of Indie Games (plus Mike & Troy use too many towels)

    Publicerades: 2021-07-03
  3. 67. Can Gameplay Out-Do Bad Writing?

    Publicerades: 2021-06-25
  4. 66. Troy Moved House

    Publicerades: 2021-06-20
  5. 65. God of War on PS4 AND PS5?

    Publicerades: 2021-06-12
  6. 64. The Games Industry Without E3

    Publicerades: 2021-05-29
  7. 63. Are Returnal and Mass Effect Competing?

    Publicerades: 2021-05-21
  8. 62. Troy Baker, Austin Wintory, & Mike Bithell Interview Each Other

    Publicerades: 2021-05-15
  9. 61. Who Framed Roger Rabbit?

    Publicerades: 2021-05-07
  10. 60. Mortal Kombat (but not the movie)

    Publicerades: 2021-05-01
  11. 59. What Makes a Good Performer

    Publicerades: 2021-04-24
  12. 58. How QA Works

    Publicerades: 2021-04-17
  13. 57. How to Audition for Voice Acting Roles

    Publicerades: 2021-04-02
  14. 56. Are Game Devs Lazy?

    Publicerades: 2021-03-27
  15. 55. What Makes "Bad" Game Design?

    Publicerades: 2021-03-20
  16. 54. Video Game Languages and Star Trek

    Publicerades: 2021-03-17
  17. 53. This Year's BAFTA Games Nominees

    Publicerades: 2021-03-06
  18. 52. Why Games Use Motion Blur

    Publicerades: 2021-02-27
  19. 51. We Are (not) Scientists

    Publicerades: 2021-02-20
  20. 50. CD Projekt's Data Breach & Warner Bros' Patent

    Publicerades: 2021-02-13

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Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.

Visit the podcast's native language site