Play, Watch, Listen
En podcast av Alanah Pearce
142 Avsnitt
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69. When Writing Is Too Videogamey
Publicerades: 2021-07-17 -
68. The Future of Indie Games (plus Mike & Troy use too many towels)
Publicerades: 2021-07-03 -
67. Can Gameplay Out-Do Bad Writing?
Publicerades: 2021-06-25 -
66. Troy Moved House
Publicerades: 2021-06-20 -
65. God of War on PS4 AND PS5?
Publicerades: 2021-06-12 -
64. The Games Industry Without E3
Publicerades: 2021-05-29 -
63. Are Returnal and Mass Effect Competing?
Publicerades: 2021-05-21 -
62. Troy Baker, Austin Wintory, & Mike Bithell Interview Each Other
Publicerades: 2021-05-15 -
61. Who Framed Roger Rabbit?
Publicerades: 2021-05-07 -
60. Mortal Kombat (but not the movie)
Publicerades: 2021-05-01 -
59. What Makes a Good Performer
Publicerades: 2021-04-24 -
58. How QA Works
Publicerades: 2021-04-17 -
57. How to Audition for Voice Acting Roles
Publicerades: 2021-04-02 -
56. Are Game Devs Lazy?
Publicerades: 2021-03-27 -
55. What Makes "Bad" Game Design?
Publicerades: 2021-03-20 -
54. Video Game Languages and Star Trek
Publicerades: 2021-03-17 -
53. This Year's BAFTA Games Nominees
Publicerades: 2021-03-06 -
52. Why Games Use Motion Blur
Publicerades: 2021-02-27 -
51. We Are (not) Scientists
Publicerades: 2021-02-20 -
50. CD Projekt's Data Breach & Warner Bros' Patent
Publicerades: 2021-02-13
Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.
