14 Avsnitt

  1. Antanina Livingston, Product Manager at Activision, on the core pillars for LiveOps

    Publicerades: 2020-12-17
  2. Karan Khairajani, cofounder of independent studio Firescore on hyper casual games.

    Publicerades: 2020-12-17
  3. Barak David, COO of MURKA, on creating an ecosystem of innovation and more!

    Publicerades: 2020-11-23
  4. Fawzi Mesmar, Head Designer at DICE and winner of the Game Dev Heroes award in 2020 for the category of Game Design!

    Publicerades: 2020-11-13
  5. Ethan Levy, Executive Producer on Tetris Mobile on what does config driven design really mean

    Publicerades: 2020-11-04
  6. Alex R. from Clanet.io on gaming history!

    Publicerades: 2020-10-27
  7. Nick Murray on game balancing

    Publicerades: 2020-10-21
  8. MRP#7: Hadrian Semroud, on his experience with free to play games

    Publicerades: 2020-10-12
  9. MRP#6: Balancing data and creativity when game designing with Michael Tapley

    Publicerades: 2020-10-09
  10. MRP#5: How do you measure FUN in the gaming industry? With Hinrik Asgeirsson from FunPlus

    Publicerades: 2020-10-02
  11. MRP#4: Being diligent with data! With Dennis Heizmann, Game Manager at Tilting Point

    Publicerades: 2020-09-25
  12. MRP#3: What Does Retention Really Mean? With Jónas Antonsson, co-founder of Raw Fury

    Publicerades: 2020-09-18
  13. MRP#2: Live Ops Automation and Data Driven Game Design|Javier Barnes, ex-Gameloft, ex-Social Point Game Lead

    Publicerades: 2020-09-11
  14. MRP#1: People and product in mobile gaming with Patrik Wilkens, VP Mobile at Azerion

    Publicerades: 2020-08-25

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We talk to top mobile game product and liveops folks about everything data, retention, engagement and monetization. We cover tops from automating liveops events to reducing employee burnout and everything in between. We're all about improving how F2P mobile gaming is done.

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