Behind Massive Screens - a Game Development Podcast
En podcast av Massive Entertainment - a Ubisoft Studio
39 Avsnitt
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#26 - Designing the Characters in Avatar: Frontiers of Pandora
Publicerades: 2024-08-15 -
#25 - Designing the Immersive World in Avatar: Frontiers of Pandora
Publicerades: 2024-07-03 -
#24 - Game Design in Avatar: Frontiers of Pandora
Publicerades: 2024-06-19 -
#23 - Sound Designing Avatar: Frontiers of Pandora
Publicerades: 2024-02-06 -
#22 - The Evolution of (Ubisoft) Connecting Players
Publicerades: 2024-02-06 -
#21 - Snowdrop Game Engine
Publicerades: 2023-11-22 -
#20 - Technical Artistry in The Division 2
Publicerades: 2023-10-18 -
#19 - Community Development for The Division 2
Publicerades: 2023-09-27 -
#18 - The Magic of Online Programming
Publicerades: 2023-06-30 -
#17 - Art Direction in Video Games
Publicerades: 2023-05-30 -
#16 - Designing User Interfaces for Video Games - UI Art
Publicerades: 2023-05-05 -
#15 - Creating Visual Effects in Video Games
Publicerades: 2023-03-30 -
#14 - Using Science to Make Games Better
Publicerades: 2023-02-28 -
#13 - AI in The Division and the Art of Modding
Publicerades: 2023-01-18 -
#12 - Thomas Parrott, author of Compromised, a The Division novel
Publicerades: 2022-12-13 -
#11 - Environment Art
Publicerades: 2022-11-30 -
What is Behind Massive Screens?
Publicerades: 2022-11-15 -
#10 - Adventures in Game Design with Lau Korsgaard
Publicerades: 2022-10-31 -
#9 – Palle Hoffstein, Art Producer
Publicerades: 2022-09-29 -
Episode #8 - Narrative Design
Publicerades: 2022-08-30
Massive Entertainment - a Ubisoft Studio is the studio behind classic games like The Division, The Division 2 and World in Conflict, and that's currently working on Avatar: Frontiers of Pandora and Star Wars Outlaws. In Behind Massive Screens, we dive deeper into games development, the gaming industry and the people behind the games.
