E008 - Roleplaying - Player vs Character

It’s A Mimic! - En podcast av It’s A Mimic!

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During this episode of the It's A Mimic! podcast, the Dungeon Masters discuss when, why, and how characters can make logical estimates outside of the mechanical aspects of the game and breathe within the imaginary realm of their respective game. Adam decides to stick his neck out and defend Meta-Gamers, and then Dan turns the conversation to what players and DMs should do if a character's objections are wrapped up and their story naturally ends mid-campaign. They start digging deeper and Terry addresses the idea that roleplaying should affect alignment and not the other way around. Other questions that get answered are: What ways are there for your character think about the mechanics smiting or sneak attacking? When can you use Arcana, History, Nature, Religion checks to determine a character's knowledge? How long should conversations be between characters be in the middle of combat? Should you keep secrets from your Dungeon Master? How often should you use magic items? How much does a player's decision-making process affect the campaign?

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