B016 - Campaign Builder - Chase (Level Three)

It’s A Mimic! - En podcast av It’s A Mimic!

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The enemies are escaping to a distant city, so what does that mean? It's time for a chase! In this episode of the Campaign Builder, Adam and Dan look at how to make a chase feel like more than just another skill challenge, especially in regards to overland movement. So saddle up and get ready, because it's a grueling race across the desert as we start to explore Dungeon Mastering for a level three party.   Takeaways:- There is a perfectly serviceable chase mechanic in the Dungeon Master's Guide that not many people seem to utilize. It operates almost as a mini-game.- Pacing is one of the most important aspects of running a chase.- Environment is an integral part of any chase, large or small.- Decoys, distractions, and red herrings are fine, but if the party doesn't understand the stakes, these may derail the chase.- The benefit of an overland chase is that it adds a clear goal and sense of pressure to an entire session.- It can be very effective to disrupt a dynamic encounter with a cliffhanger.   Available On: iTunes | Spotify | Podbean | YouTube Don’t forget to Like/Follow/Subscribe/Whatever when you listen! Social: Facebook | Instagram | Twitter | Reddit Email: [email protected] Intro/Outro Music by: Cory Wiebe Logo by: Kate Skidmore

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