B006 - Campaign Builder - Session One (Level One)
It’s A Mimic! - En podcast av It’s A Mimic!

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Every campaign begins somewhere, and when the meta discussions are over and Session Zero has come and gone, it's time to roll dice. But is Session One too early to introduce dynamic encounters? Of course not! Dan and Adam each discuss three examples of dynamic encounters for Session One in their own campaign, and demonstrate that more complex encounters can add intrigue and depth, even in the opening moments of a campaign. Takeaways:- Quest-givers should be complex characters that can provide multiple emotional reaction early.- Session One should focus on Exploration and Roleplay, but not ignore other options.- Setting the tone and establishing a constant enemy early can bring a party together.- Revealing the quest does not necessarily mean that a quest has begun.- Allowing your players to explore a hometown in the early stages, can provide insight to the playstyles at the table, and flesh out a map that will matter to them. Available On: iTunes | Spotify | Podbean | YouTube Don’t forget to Like/Follow/Subscribe/Whatever when you listen! Social: Facebook | Instagram | Twitter Email: [email protected] Intro/Outro Music by: Cory Wiebe Logo by: Kate Skidmore